Half life 1 animated textures4/10/2024 Since I’ve then I’ve gotten a bunch of email regarding that so I’ll try to answer a few questions and give an overview of the technique we’ve been using on Skull & Bones. Reworked weapons and changed the music menu into a optional choice (because I've realized that in HL Steam menu the music still plays during the gameplay).Hi guys! Mederic here, former VFX Tech Director on Skull&Bones.Ī few months ago we’ve discussed clouds lighting and normal maps and a bunch of techniques like DLUT and 6D Lightmaps. Changed HL Improvement 's Crowbar to the one made by Quads. Made a "newer" version of PCV based on the old model. Update 10/05/21(Probably the last one): Some models got updated, like fixes and tweaks. Adjusted "Blue Shift Otis model" and a better looking PCV world model, plus fixed "bshift scientist and scientist_cower" (as Walter's teeth in this case). Added new HD gibs and a new medkit model. Update 12/20/19 (almost one year isn't it?): Fixed 357 reload sounds, changed Controller model to a better one, fixed "intro_regular" skin tone on the arms and hands, changed "ba_holo" head model to the old HD one (a "downgrade" but it's more efficient than that), new high quality textures for Bullsquid (except for the eyes), fixed "v_displacer" for Decay, added "BACKUP.txt" for the ones who want the original LD models back. Make sure to overwrite the original "miniturret.mdl" back to your files. Update 05/01/18: Removed DGF's turrets and sentry models with the Besli's Sentry and Toadie's Turret and changed the credits. Update 26/12/18: Updated credits, some models and added Decay file to complete the GoldSrc offical anthology, even though it was never released on PC officially. I want to show this pack in the spirit of the original Half Life rather than have HL2 look alike, I would recommend disabling the HD Pack to have another enjoyable and elegant experience. I was going to upload on Half Life's 20th anniversary but my videocard was broken and I got a new one in this month, but I didn't forget to celebrate it unlike Valve, and I decided to upload as a christmas present. Most of these models where edited by myself and and obligatorily credit those who worked hard and with the total effort in them. I did a mission to make a better one and occasionally go even further beyond ( Plus Ultra!). Trusty Crowbar and R1chard? Don't even get me started. I know there's some packs made by the other people such as the one made by LongNange, but with a more complex point of view, most models are messy and have poor quality textures, causing inconsistencies and sometimes smoothing problems. To begin with, this was based on the lost Marphy Black's "Unofficial High Definition 2 Pack" (seen here: ) and so, I decided (and definitely try) to follow the same example as him in his "Two C's and a Q" which stands for Compatibility, Consistency, and Quality. However, not just a simple improved model pack but also bonus enhancements such as menu music, improved quality image, fixed maps and proper Half Life OST for Blue Shift (directly from the Dreamcast version). Hello ladies and gentleman from Moddb! I'm here again to release the "High Definition 2 Pack"! What is it? It's a full replacement models for Half Life, Opposing Force and Blue Shift exclusively for Steam, which consists enhanced models made by some of the good ol' authors in the Half Life community.
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